Not sure if it is usefull, but could be used in levels in a hidden place. (auto-walk #f) makes the player not walk or walk (default to walk) after finishing level. It can or not have a level specified as well. (map-message "message") shows 'message' when player is in the specified position. (date: 7 16:36:59 author: rmcruz state: Exp lines: +18 -3)Īdded map-message and auto-walk fields for world maps. (date: 7 13:03:07 author: wansti state: Exp lines: +4 -1)Įxtended "level higher than 15 tiles" warning Updated NEWS with changes that will appear in 0.1.2 It was a typo in the name of the variable. (date: 7 12:00:14 author: rmcruz state: Exp lines: +7 -7)įixed bug: in the last commit that avoided the crash in level bigger than 15 vertical tiles, I was cutting the X tiles, not the Y. (date: 6 18:04:30 author: rmcruz state: Exp lines: +17 -1)ĭon't crash in levels bigger than 15 vertical tiles. Removed the 'to fix' comment, related to the SDL use, since it has been already fixed Show mini-map in mouse movement, as well (date: 2 13:52:44 author: rmcruz state: Exp lines: +4 -1)įixed the reset point bug in auto-scrolling that changed Tux position, but not camera's. This as to be done (at least, until another solution is implemented), since the world map level's state are not saved, and it would make no sense to make the player to have to play the all map without exiting the game. Mark all contrib world map levels as played. (date: 8 11:58:15 author: rmcruz state: Exp lines: +5 -1)Īdded support for worlds in Contribs menus. (currently, the bonus island is loaded by default) Loading of world maps other than "worldmap.stwm" now possible (date: 0 21:53:08 author: wansti state: Exp lines: +104 -0)Īdded new world map properties (start_pos_x) and (start_pos_y), changed backported MatzeB's improved lisp_free() patch Fixed level editor not scrolling all the way to end of level Created supertux_ 0_1_1_branch branch (bugfix branch) Download SuperTux 0.4.0 right now for GNU/Linux, Mac OS X, and Microsoft Windows.(date: 5 22:22:54 author: sik0fewl state: Exp lines: +13 -13) Last but not least, the statistics have been improved, and there are a great number of other under-the-hood changes, such as efficiency improvements, unit tests, and fixes for most of those annoying bugs reported by users over the years. "A big thanks also to our translators who worked very hard, even providing translations for strings changed after the announced string freeze." New graphic effects, scriptable levels and world maps, etc.īut wait, there's more, as SuperTux 0.4.0 introduces some cool new graphic effects, which include particles and glowing objects, makes the world maps and levels scriptable via Squirrel, adds a bunch of new game objects with scripting APIs, including switches, wind, trampolines, moving platforms, and portable stones. "After more than a decade of slow but hard development the SuperTux team is happy to announce the first stable release after 0.1.3 (which was released on ), 0.4.0," said Max Teufel in the GitHub announcement. SuperTux 0.4.0 is here after more than ten years in development, bringing a great number of improvements and bugfixes, such as a completely rewritten game engine that has been based on the OpenGL, OpenAL and SDL2 libraries, support for language translations, along with an in-game download manager for translations and add-ons.įurthermore, SuperTux 0.4.0 includes a bonus Island III level, a final boss in the Icy Island level, a Forest Island level (currently incomplete), development levels for Incubator Island, better sound effects, a much-improved soundtrack, new bad guys, power-ups, and bonuses, as well as a Halloween tilemap. featuring Tux the penguin, for GNU/Linux, Mac OS X, and Windows operating systems. Max Teufel had the great pleasure of announcing this past weekend the immediate availability for download of a new major update for his awesome SuperTux arcade/adventure game, a clone of Super Mario Bros.
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